![]() OTC requires critical thinking of weighing up opportunity costs and looking for the best opportunities to exploit. Alternatively, resources are available for purchase, so you could just buy water to produce the food, but the constant demand would shift the price of water up, and if your opponent is already collecting water then they would make a big profit. Food may be selling for a high price, but to produce food you require water, and if there isn’t any water nearby the cost of shipping it might be too much depending on the market price of fuel. ![]() But it’s never that simple, the interconnection of the resources creates the constant need for cost versus benefit evaluation. When playing OTC, you need to constantly keep an eye on the market price of all the resources and invest in what are the most valuable. OTC is a game about market manipulation, advanced resource management and corporate sabotage. Fortunately, OTC more than makes up for it with the most in-depth and complex economy of any RTS game I’ve played, featuring 13 resources with a very complicated dynamic. Nuanced unit control and micro-management are my favourite parts of RTS games, so I was rather unenthused when I heard about an RTS game lacking any form of combat or unit interaction. Offworld Trading Company (OTC) is the RTS game that I never knew I wanted.
0 Comments
Leave a Reply. |